About This GameA dark/sad/weird/funny first person exploration game. You play a man on his last night alive as he obsesses over a mysterious painting. More of a story game in that it emphasizes mood and character over gameplay.
Takes ten minutes to play and has 'next-gen' features like a shrimp tank with pet shrimp. Be warned, the game contains explicit handling of suicide.For people that have played the game elsewhere, this is the original version, not an expansion or HD remake.Follow me on twitter at @jessebarksdale.
I post updates about new things there.
The Static Speaks My Name | |
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Developer(s) | the whale husband |
Designer(s) | Jesse Barksdale |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | 10 August 2015 |
Genre(s) | Psychological horror |
Mode(s) | Single player |
Nov 20, 2016 A dark and twisted indie horror game with a much deeper meaning that we see at first glance. Today, we'll be uncovering the symbolism behind The Static Speaks My Name. Jan 18, 2015 the static speaks my name by thewhalehusband @thewhalehusband. OneBlueEyeStudios The Tell-Tale Heart Free. No, thanks The Tender Cut. GoosEntertainment Calm Time Free.
The Static Speaks My Name is an indiepsychological horrorvideo game created by Jesse Barksdale. The game was released for Microsoft Windows, OS X and Linux.
Gameplay and synopsis[edit]
The game takes place in a first-person perspective, and starts out in an indistinct black space, with a grey morphing blob; walking up to it displays a text about a person named Jacob Ernholtz who has committed suicide by hanging at the age of 31. The perspective then shifts to Ernholtz as he is waking up in his apartment; the player – as Ernholtz – must then perform a few menial tasks in the apartment, which is dimly lit with all the doors and windows boarded up. Exploring the apartment reveals that Ernholtz has developed an obsession with a painting of two palm trees and its painter Jason Malone, who a news article pinned to the refrigerator claims has disappeared. The player can also find a hidden doorway behind a bookcase finding Malone in a cage – the player is given the option to either unlock the cage or electrocute Malone. The player then must go to a final room and commit suicide by hanging; the perspective then shifts back to the black space with multiple grey blobs, each with another person's name and method of suicide.
Reception[edit]
The game received positive reviews from both critics. The Washington Post stated that the game was relatively short, and that it highlighted Barksdale in 'capturing the creeping unease that can come from wanting other people's lives to make too much sense.'[1] Patrick Klepek from Kotaku said that the game was highly disturbing, and that he 'never played anything like The Static Speaks My Name.'[2] A reviewer from GameCritics also stated that he 'had a lot of frustrations with Static' and that 'while Static didn't work for me, it's short, it's free, and certain aspects of it are very much open to interpretation.
There is also a short film adaptation made by 3CMC Films.[3]
References[edit]
- ^Thomsen, Michael (18 August 2015). ''That Static Speaks My Name' review: A 10-minute game that will stay with you for weeks'. The Washington Post. ISSN0190-8286. Retrieved 5 December 2015.
- ^Klepek, Patrick (28 March 2015). 'A Horror Game That Disturbed Me In Less Than 10 Minutes'. Kotaku. Gawker. Archived from the original on 15 August 2015. Retrieved 15 August 2015.
- ^'The Static Speaks My Name Review GameCritics.com - Games. Culture. Criticism'. gamecritics.com. GameCritics. Retrieved 5 December 2015.
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